1Sign inorRegisterto rate and replyDaniel Trezub QA Analyst, Ludia2 years ago I find it really hard to believe in “backwards compatibility”. Never happened before, why would that change now?For example, why can’t I load my savegames from PS3’s MGSV or GTA5 (that are already in the cloud anyway) to continue playing it on my PS4? Anything about backward compatibility sounds like a big bad joke. 1Sign inorRegisterto rate and replyShow all comments (10)Collin Sparling Writer, Game Luster2 years ago I’m truly curious how much the current rise in GPU and RAM prices will affect the production of the “PS5”. I would assume that if we received this console any sooner, Sony would be selling at a loss. But this article nails it on the head. I don’t see this or any console generation being a marvelous jump in hardware capability moving forward until the idea of gaming is revolutionized once again like the jump from 2D to 3D. Edited 2 times. Last edit by Paul Jace on 27th May 2018 10:48pm 0Sign inorRegisterto rate and replyKlaus Preisinger Freelance Writing 0Sign inorRegisterto rate and replyTudor Nita Lead Programmer, Gameloft Romania2 years ago Leaps in consumer-facing fidelity can be had for surprisingly cheap. The PS4’s CPU is just a lowly jaguar ( even when it came out ) if that’s all you care about. Modifying that chip to better support parallelism and gpgpu tasks and a couple of cheapo chips that handled secondary tasks is what got it there.But, pair two relatively cheap gpus, offer a plug-in raytracing sdk, use one of them exclusively for this, push a first party showcase designed arround it and… presto. Next gen stuff, for half of the price of a regular desktop.Where consoles still have a lot of room to shine is exactly that. Weird ( but cheap ) hardware mixes that are unfeasible for the mass-market desktop space. Ageia comes to mind, for some reason. 2 years ago “Some people are unsurprisingly a little taken aback by Sony speaking about a PS4 successor in terms which seemingly reject that model.”Microsoft was the one that said they were going that route, not Sony. And even though Microsoft said it they also said that they wanted to do something similar to the phone model that Apple and others implore but that they would NOT release new hardware every single year.Their basis for doing this is simple: Microsoft owners don’t like buying new hardware and then having to start all over again buying new games and accessories, etc. Sony owners and Nintendo owners also don’t like doing this but every company has their own policy for this. Microsoft under their current leadership has hinted that going forward all new versions of Xbox One (and possibly any next-gen system not named a variation of Xbox One) would be backward compatible with all the games that work on the current models.Sony probably doesn’t want to do this because they are use to upgrading to a new system after so many years and the PS5’s time is near. As for how much of an evolution this will be, don’t fool yourselves. This is just going to be Sony’s version of an Xbox One X: a more powerful system (most likely slightly more powerful than Xbox One X) that plays next gen games, games that look unsurprisingly similar to this gen’s games.”one thing notably absent is any sense of a real appetite for new hardware,”True but hardcore Sony fans will still buy a new system if it’s called PS5 regardless of how minor an actual upgrade it might turn out to be. Edited 2 times. Last edit by Christopher Dring on 27th May 2018 10:53am 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. 1Sign inorRegisterto rate and replyAdam Campbell Product Manager, Azoomee2 years ago The generational leap is always a lot bigger than what people expect. The mid generation update (ie PS4 pro) may mean performance increasing a factor of 5 than say 10 but it’s still significant. The CPU architecture of the next consoles could easily be leaps and bounds above what we have now thanks to new manufacturing processes and architecture available for an APU of this kind. 1Sign inorRegisterto rate and replyDan Pearson Product Marketing Manager, Genvid2 years ago Surely more than one Bethesda game? Wolfenstein 2, Dishonored 2, Elder Scrolls Online, Fallout 4, Doom, Prey, Evil Within 1 & 2… 0Sign inorRegisterto rate and replyKlaus Preisinger Freelance Writing Sony’s PlayStation 5 hints confirm an eight-year PS4 lifespanRejecting hardware updates in favour of a full generational refresh, Sony implies a PS4 successor will come in 2021 – but how big a leap can that offer?Rob FaheyContributing EditorFriday 25th May 2018Share this article Recommend Tweet ShareThe surprise which has greeted Sony’s oblique allusion to its plans for PlayStation 5 stands, in a sense, as a pretty impressive testament to just how solidly positioned the PS4 is in the minds of consumers right now. Much of the reaction has seemed confused, asking why Sony would talk about PS4 winding down and its broad plans for a replacement when the console is doing so well. Indeed, while there has been speculation about what PS5 might be like, one thing notably absent is any sense of a real appetite for new hardware, or a feeling that PS4 itself is exhausted as a platform.It’s easy to forget that in console terms, PS4 is a pretty old dog now. It will celebrate its fifth birthday later this year, which is practically geriatric in this industry. By this point in the lifespan of the original PlayStation, the launch of PS2 was only months away; PS2 itself was succeeded by PS3 after six years on the market (and that was arguably somewhat late – Xbox 360 appeared after only five years of the PS2’s lifespan). The last generation, lasting well over seven years, was the real outlier, but it now looks like part of a trend. Sony’s tacit confirmation that it won’t be launching a PS4 successor for at least another three years means that PS4’s run on the market will be eight years or more.”Notably absent is any sense of a real appetite for new hardware, or a feeling that PS4 itself is exhausted as a platform” The key reason for that, of course, is that we’re seeing diminishing returns from the technological advances made by gaming hardware. The leap from the SNES-era systems to the PlayStation was absolutely extraordinary, and the jump from the PlayStation to the PS2 was also dramatic. The Xbox 360 / PS3 era introduced HD graphics, which were a major improvement but nothing like the previous generational jumps. PS4 and Xbox One games obviously look far better than their predecessors, and their upgraded versions (PS4 Pro and Xbox One X) introduce 4K gaming to the mix. But for all the extraordinary power packed into these devices, the actual degree of change represented by the move from PS3 to PS4 is the smallest of any generational shift. Even granting a couple of extra years of technological advancement before PS5 turns up, it will likely be an even more subtle upgrade in real terms (albeit undoubtedly a dramatic one for those who concern themselves with teraflops). As such, it’s easy to understand why many consumers look at their PS4 – happily whirring away on HD spectacles like God of War or Horizon – and think to themselves, ‘really, you’re already talking about replacing this?’ The lifespan may have been extended to eight years, but the real thing that’s lacking is a sense of what a new generation will actually bring. In previous generations, by this point we’d have been looking at tech demos and concept work showing breathtaking approximations of what the new hardware would do (occasionally landing platform holders in hot water for being economical with the truth along the way), while screenshots and videos of PC games would be blowing console owners away and making their ageing hardware feel terribly inadequate. Five years into this generation, however, we’re just not at that point. Cutting edge GPUs and CPUs are capable of some amazing stuff, but put side by side with what consoles are doing, the difference simply isn’t what we’d generally think of as a generational leap.”Sony’s next console will almost certainly be the closest thing to an evolutionary successor that the company has ever done” This slow-down in the returns from progress in graphics technology goes hand in hand with the other reason why some people seem surprised that Sony is talking PS5 – namely the sense that this might be the last ‘traditional’ console generation, with everything from now on taking the form of incremental hardware upgrades. That concept has been pushed hardest by Microsoft, whose Xbox One X does seem to point towards a future broadly along those lines – but PS4 Pro also seemed to suggest that Sony had a similar notion in mind. The possibility of a console generation being prolonged by a decade or more thanks to regular updates to the same essential base hardware has become surprisingly pervasive. Some people are unsurprisingly a little taken aback by Sony speaking about a PS4 successor in terms which seemingly reject that model.It’s worth noting, though, that short of a really dramatic conceptual overhaul – essentially making PS5 into something that turns the concept of a PlayStation on its head – Sony’s next console will almost certainly be the closest thing to an evolutionary successor that the company has ever done. The days when the firm used PlayStation as a testbed for proprietary hardware and curiously marketed custom silicon (hi Emotion Engine; hello Cell) are long gone – whatever configuration of hardware the company settles on for PS5 will likely look pretty much like a linear evolution of the PS4 in many respects. It would be pretty unsurprising if PS5 played your digital library of PS4 games seamlessly (physical games would depend, of course, on still having a Blu-Ray drive in the system), granting a nigh-on perfect degree of backwards compatibility. And, from Sony’s perspective, it would helpfully locking consumers into their console choice to some degree, since losing a big library of digital games would be a strong incentive not to switch to a different platform.”Sony’s role as a first-party publisher on its consoles is rapidly approaching the point of being as important as Nintendo’s” Of course, in the absence of serious returns from upgrading the chips inside the system, a more dramatic overhaul of other aspects of the console becomes more likely. As I pointed out last week (and Sony statements this week effectively confirmed), the PlayStation Vita has had a much more significant impact on Sony’s thinking about game consoles than the commercial troubles it faced might suggest. Sony may not have made a final decision on what PS5 will look like or its unique features just yet, though it must be approaching the point of making that determination soon. Either way, it would be genuinely surprising if at some point there haven’t been PS5 prototypes floating around the company’s labs that fit with the kind of hybrid handheld/home console model of the Switch, or which experiment with the notion of an eGPU dock for a portable device. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Even in those scenarios, though, the fundamental hardware would likely be broadly compatible with the architecture of PS4. If Sony hasn’t embraced the ever-upgraded console model, its next device will certainly be a direct and largely compatible evolution of its current hardware for the first time in PlayStation history.This is likely the last we’ll hear about PS5 for quite some time. PS4 may be entering its twilight years, but that’s actually a vitally important period for Sony. The next few years will see the company trying to consolidate what it’s built with PS4 in such a way as to bring that enormous stock of goodwill and brand value over to its next console – studiously trying to avoid the disastrous mistakes of the PS2 to PS3 transition along the way. The most important task for the company is to ensure that the last few years of the PS4’s lifespan are defined by a series of huge software hits, games that establish and cement in place the franchises which will push consumers to get on board with PS5 in three or four years’ time. Sony’s role as a first-party publisher on its consoles is rapidly approaching the point of being as important as Nintendo’s, and consolidating that position is going to require pretty amazing execution over the next few years – not to mention avoiding being distracted or losing focus as development resources switch over towards PS5 launch window titles in the coming year or two. It’s going to be a hell of a balancing act, but if Sony can pull it off it will be entering the PS5 era with the deck firmly stacked in its favour.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 4 hours agoEA Play Live set for July 22Formerly E3-adjacent event moves to take place a month and half after the ESA’s showBy Jeffrey Rousseau 5 hours agoLatest comments (10)Christopher Dring Publisher, GamesIndustry.biz2 years ago The challenge is to avoid the late console cycle slowdown that hurt the end of the PS3/360 life, when publishers became increasingly risk averse and we were on a treadmill of annualized or bi-annual sequels. Sales really slowed down towards the back-end of the last generation. GaaS could play a crucial role of ensuring an 8-year cycle.Sony will also need to keep watch on Xbox. It stole a 12-month lead on PS3 to great effect, it’ll want to avoid that again. Of course, Microsoft may not be planning a new console at all considering its publicly stated strategy.One of the other interesting things to consider is the fact most developers have barely got started on these machines. We’ve had one Bethesda game. No even one original Rockstar title yet. One Halo. One Gears of War. There’s certainly more content that could come. 2 years ago If the rumors are to believed, Sony is not moving away from AMD. There is also little to no reason for Sony to move away from their own current custom Linux distribution. Backwards compatibility is not an issue for Sony, it is a choice. Namely the choice of whether there is more money to be made by supporting backwards compatibility, or by releasing another round of remastered editions.Microsoft’s big attack on Sony is not enabling the consumer to buy software once and being able to play it on Xbox and Windows PC for all time. That did not work for the Vita, it will not work for Xbox and Windows Store. Microsoft’s hidden power lies in realizing that the $3 billion Sony is making with licensing fees is small change for Microsoft and there is no need to split one operating system into two platforms to begin with. Microsoft used to beat all other platforms to death with Office, whether it made sense or not. After homework comes Fortnite on a low power WIndows PC, not Xbox and MIcrosoft must ask themselves what went wrong for them there other than not being Epic Games. 0Sign inorRegisterto rate and replyPaul Jace Merchandiser Edited 1 times. Last edit by Tudor Nita on 26th May 2018 7:57pm 0Sign inorRegisterto rate and replyChristopher Dring Publisher, GamesIndustry.biz2 years ago @Dan Pearson: Bethesda Games Studios, I meant. Obviously not Bethesda Softworks. 2 years ago Ask yourself what AMD can realistically produce in late 2020 that fits inside a $400 budget. At best, we are talking about the performance of a high end gaming PC of today. This will not be the generational leap consumers are used to from before. Unless there is a specialized chip to handle lighting and give games that raytracing look, it will be hard for the PS5 to find a distinct look.
The black and gold model comes with sparkly grips and top tube pad, hearkening back to the Schwinns we rode as children.The sliding dropouts have tension screws coming out the back.This purple Madison joins the red version with traditional drop bars and a simpler, cleaner paint job and spec that they showed us last summer. In addition to the flax-based Vestige, Schwinn had some retro-modern urban bikes (and city and kids bikes) on display at Urban PressCamp.The Cutter is an urban fixie with flip-flop hubs. Featured in Breaking Away as both a bike and the protagonist’s team name, this Cutter is a decidedly more urban bicycle. Available in these two colorways, one with a BMX stem/handlebar and straight fork or quill stem and curved fork. At $350 they’re made for whipping around town rather than jumping, spinning and other urban trials tricks, but they look the part. Comes with front and rear brakes mounted on the straight-gauge chromoly steel frames.More pics and bikes after the break… The Madison gets the same basic frame as the Cutter but except it’s upgraded with butted tubes. Purple theme is painted after one of their old sponsored teams from the ’80s (Wheaties?), and the logo is from the ’50s. Price is $550 and gets better spec than the Cutter, too: double wall rims, chromed bar, stem and headset, riveted saddle and better hubs.Coffee and Cream bikes come in various drivetrains options and are classic get-around-town bikes. Schwinn’s philosophy is to just get the family out on the bike and make it easy and enjoyable. The most expensive model with Nexus internal gearing is $439.Sizing stickers make picking the size easy, too, which is a clever way to go about it.Not to be left out of the fun, Schwinn’s kid’s line of cruisers mimics the adult versions and has some upgraded features over most children’s bikes.The kid’s cruisers come in 16″, 20″ and 24″ tire sizes, all include the speedometer built in. Fenders and chaincase are also included and the smallest size comes with training wheels. Girl’s is the Mini Sprite and boy’s is the Mini Corvette, which borrows the names of the adult cruisers. Coaster brake rear and front V-brake on all sizes. Prices range from $259 to $299 depending on wheel size. Frame is hi-ten steel.Custom speedometer sensor attachment point built into the frame.The fenders have four attachment points, which should help them hold up to being dropped on their side as kids will do.
Seacia Pavao/AMC(LOS ANGELES) — San Diego [email protected], kicking off today, is one of the many festivals and conventions pivoting in the age of the COVID-19 pandemic, and, while NOS4A2 star Zachary Quinto won’t be on a stage in front of thousands of fans, he’ll do his best under the circumstances.Quinto tells ABC Audio, “We’re excited to be sharing the show with them, with the world under the circumstances, you know, giving people a place to maybe escape a little bit and and and go into a bit of a ride with us on the show is something that I think we’re all grateful to be able to offer.”That said, the 43-year old actor says he’ll miss the excitement of a live event.“You know, there’s something really electric about those giant convention halls and people’s energy and excitement, enthusiasm and questions,” he explains. “I think as with anything in this current climate, you know, the immediacy and the connection is removed from the experience. And that’s always a little bit of a bummer, isn’t it?So what will the show’s Comic-Con panel look like in the age of COVID-19?“We did a virtual panel for this year’s Comic-Con. So it was a conversation, you know, between Jamie O’Brien, our show runner, and Joe Hill, who wrote the book on which NOS4A2, the series is based and myself. And it was a great moderated conversation.”Adds Quinto, who plays the show’s vampire villain Charlie Manx, “Hopefully, you know, people who are relegated to their homes will feel somehow a little bit more connected to us than they would otherwise.” NOS4A2 airs Sundays at 10 p.m. ET on AMC. By George Costantino and Jason NathansonCopyright © 2020, ABC Audio. All rights reserved.
Pittsburgh Steelers running back Le’Veon Bell (26) is hit by Cincinnati Bengals free safety Reggie Nelson (20) during the second quarter of an NFL football game, Sunday, Dec. 28, 2014, in Pittsburgh. Bell was injured on the play. (AP Photo/Don Wright)They did it, somehow, some way, the Steelers found a way and won the AFC North. They came out on Sunday night and got the job done against a very solid Bengals team who led the division nearly all season long. But the Steelers, who never seem to play well against the lesser opponents, stepped up and played well against a good one, something they did most of the season.The win was enormous for many reasons, it vaulted them from a potential 5th seed wild card team to the 3rd seed division winner, providing them with a home game and the opportunity to avoid the number one seed Patriots until the AFC championship, should they get there.The killer B’s are more than capable of getting the job done but that trio may have taken a big hit on Sunday night as LeVeon Bell, the team MVP, went down with a knee injury. The good news is the injury doesn’t contain any structural damage but the bad news is he may not be ready for Saturday night’s show down against the Baltimore Ravens.Should Bell not be able to play, the team will be tested and the decision to release LeGarret Blount last month may come back to haunt them. They have a skeleton backfield without Bell, rookies Dri Archer and Josh Harris are all they have and neither man can do what Bell does. Harris would most likely get the bulk of the carries while Archer would be the back catching passes out of the backfield. Bell does both better than anyone in the league and while these two rookies may be able to team up for a few plays, it’s unlikely they will be dynamic enough to provide the team with what they need out of the running back position.This all leads to more pressure on the offensive line, Big Ben, the wideouts and of course the defense. Bell is a big reason why the offense is so balanced and has the ability to score 30 points in a game against anyone. Take him away and the expectation to score 20 may be unrealistic. The Steelers will certainly throw the ball more often and while Big Ben did toss six TD’s the last time these two met, he was provided the ability to do so because the Ravens were concentrating on stopping Bell. This time the O line will need to ensure they stop the blitz, keep Ben upright and allow him time, as they did against the Bengals.The defense will need to play at a top level, knowing the team can’t afford to give up 24 to 30 points. The secondary has played pretty well in the last few weeks in the absence of Troy Polamalu and Ike Taylor and they’ll need to continue to do so. William Gay, Brice McCain and Antwon Blake have manned the corners and Mike Mitchell and Will Allen seem to have it working at safety. I actually believe the team may be better off proceeding with these guys vs. worrying about playing Polamalu and Taylor.However, at the end of the day, no matter who plays, it’s going to be an epic Ravens vs. Steelers battle and one where everyone is going to need to deliver their best, winner moves on, loser goes home.Mike Pelaia hosts the website Steel Nation Association www.steelnationassociation.com- Covering the Steelers and helping Children’s Hospital All Day Everyday. You can e-mail him at [email protected] Steelers fans hold a giant Terrible Towel in the stands before the NFL football game against the Baltimore Ravens, Sunday, Nov. 2, 2014, in Pittsburgh. (AP Photo/Don Wright)
“Those clubs that collaborate directly or indirectly with ‘Ultra’ groups, will face a financial sanction and this could even be a sporting sanction – a points deduction or even relegation,” Tebas told Cadena Cope. Upd. at 19:13 Rik Sharma “We will make an official list of the Ultra groups. We are preparing a list of measures to combat violence in football. We want to consolidate a strategy in order to eradicate the Ultras from our stadiums.” The LFP are working with the Spanish FA (RFEF) and Sports Council to prevent a repeat of the brutal scenes that left a Deportivo La Coruna supporter dead on Sunday morning, before they dook on Atletico at the Vicente Calderon. CET Javier Tebas has warned football clubs in Spain that they may be hit with fines and point deductions if they do not help remove hooliganism from the Spanish game. 04/12/2014
Rainbow Falls Trail: The Rainbow Falls Trail is the next trail in line to get a complete rehabilitation through the Smokies Trails Forever program, funded by Friends of the Smokies. Work began May 8 to rebuild the heavily used 6-mile trail, which ends at Mt. LeConte. By the time the project wraps up in November 2018, crews will have gone over every inch of the trail to improve drainage, reduce trail braiding and address overall trail safety and natural resource protection.While work continues, the trail will be closed from 7 a.m. Mondays through 5:30 p.m. Thursdays. However, the trail will be open on weekends and federal holidays, with work ending for the season on Nov. 16.For now, the trailhead parking lot is closed as well, set to reopen June 15. In addition to the Rainbow Falls Trail, the parking lot serves the Old Sugarlands, Trillium Gap and Bull Head Trails. Currently, Soehn said, it can be confusing to figure out which of the four trails starts where, but the trail project will include changes designed to make it easier for visitors to orient themselves.“One of their goals is to help define those different starting points so people don’t get lost trying to start their hike,” Soehn said.Ramsey Cascades Trail: Until its reopening April 27, the Ramsey Cascades Trail had been closed since August due to a fallen tree damaging a creek crossing.The popular 4-mile trail is located in the Greenbrier section of the park and leads to the park’s tallest waterfall, 100-foot Ramsey Cascade. The fallen tree damaged a foot log crossing Ramsey Prong, which is too swift and deep for hikers to safely rock hop.When spring came, park crews got to work installing a new foot log, making the crossing safe once more.Indian Creek Falls Trail: Offering views of two spectacular waterfalls with just a 2-mile roundtrip, Indian Creek Falls is a popular destination for all types of visitors, but such heavy use can result in trail degradation. So, this winter park crews went to work rebuilding deteriorated trail and removing hazard trees.“It’s a very crowded trail, and the improvements they made I think are going to make it an even better family-friendly experience,” Soehn said.Work began in January and wrapped up in March. Crews removed 15 hazard trees — most of them dead hemlocks — replaced uneven log steps with user-friendly locust box steps, constructed a stone retaining wall and addressed trail safety issues such as erosion and exposed roots. The falls viewing platform, which also had erosion and trip hazard issues, got an upgrade too.
Henry Vanderglas scored from the restart to stretch the Aussie lead to 21 points at 28-7. Frankie Horne and Bernado Botha reduced the deficit to 28-19, but then scored what appeared to be the match winner for Australia. South Africa, however, had other ideas. HSBC Sevens World Series final standingsNew Zealand 166 pointsSouth Africa 140England 127Fiji 122Samoa 120 Wales offered greater resistance in the semi-finals and, much like last week, ran the Springbok Sevens very close to almost register their first win in 23 attempts against South Africa, who won 22-19 at the end of a gruelling encounter. Top point scorer Cecil Afrika (SA) 385 Branco du Preez (ankle) and Neil Powell (rib) were lost to injuries on Saturday, the first day of the tournament. Source: SA Rugby The win was one of the most remarkable turnaround performances by any team in an HSBC Sevens World Series Cup final. FinalAustralia, who lost 19-5 against South Africa in the pool stages on Saturday, started in determined fashion and scored three tries to one to lead 21-7 at halftime. Hunt scored again in the corner before Sithole gathered the ball from a ruck, and with the sound of the siren in the background, powered his way through the defence wide on the right to score the match-winning try. Top try scorer Cecil Afrika (SA) 40 On Sunday, South Africa had to play the final without their inspirational skipper Kyle Brown (ankle), while Paul Delport was carried off on a stretcher midway through the first half of the absorbing first half. He sustained a concussion and his condition was described as stable afterwards. Down to only two fit reserves due to injuries, South Africa fought back from being 7-28 down to snatch victory at the very end of an epic Cup final at Murrayfield, the spiritual home of Sevens rugby. It followed on their victory in London last week. In the dying seconds of the final, Sibusiso Sithole powered his way to a brilliant solo try to lift the Springbok Sevens to a magnificent and stunning 38-35 victory over Australia. Paul Treu, the SA Sevens coach, described the fight-back as unbelievable. “Australia made a good start and we had to give it everything we got. We were severely disrupted by the injuries and apart from the injured players, Frankie [Horne] also shouldered on bravely despite hurting his knee early on Saturday. “What can you say after a performance like that? They refused to give in and South Africa can be very proud of these young men,” he smiled. Earlier resultsOn Saturday, South Africa finished unbeaten and top of their pool, while on Sunday they started brightly against a powerful Samoa outfit, scoring an impressive 28-5 win as Hunt, Afrika, Brown and Sithole all scored tries. The South African Sevens team produced a comeback for the ages to capture the Edinburgh Sevens on Sunday. With the win, they claimed back-to-back victories for the first time since 2008, when they won in Dubai and George. Strong late season formIn some ways, the end of the World Series came too soon for South Africa. The team played in four of the last five World Series tournament finals and scooped three titles: in Las Vegas, London and Edinburgh. Bernard Foley, with two, and Jonathon Lance scored for the Aussies, while Steven Hunt dotted down South Africa’s only try. Delport then injured himself when he rushed to stop an attack, injuring his head in the process. 31 May 2011 Second overallWith their third victory of the season, the team finished second overall on the HSBC Sevens World series standings with 140 points, 16 behind champions New Zealand.
Gartner organized vendors in the Workplace Social Software (WSS) space into the following four quadrants:Leaders: Jive Software, IBM, Microsoft, Yammer (Microsoft), SalesforceChallengers: Tibco Software, VMWare, AtlassianNiche Players: OpenText, Saba, Socialtext (Bedford Funding), Huddle, Bluekiwi (Atos), Igloo, Novell, Liferay, Moxie SoftwareVisionaries: Telligent, Cisco, SuccessFactors (SAP), Acquia Social software tools are increasingly being used for internal collaboration and communication in businesses.Rob Howard, Telligent Founder and CTO , said that “Social is the new normal – people expect social capabilities [on the job] to help them collaborate with their co-workers and connect with timely knowledge.”Gartner defines the following characteristics of Social Software being used in the Workplace: Find out about each other personally or professionallyDiscover other people with common interestsMine networks of contacts and acquaintances for advice, references and referralsForm teams, communities or informal groups, and invite external participants from other organizationsWork together on the same work objectsDiscuss and comment jointly on workOrganize work from a mutual perspectiveHelps users identify relevant workAlert users to information or events that might be relevant to themLearn from others’ expertise
-jeff What are the rules for creating ME passwords? I can’t tell you how many times I’ve been asked this, and I’m sure I’m not the only one. In reality we’ve documented these rules in explicit detail in the Network Interface Guide of the AMT SDK . However that’s not something a general end-user is typically going to want to read.Gael Holmes has recently blogged about these rules. If you’re at all interested, check out her post .
About the authorPaul VegasShare the loveHave your say Newcastle midfielder Mo Diame apologises for Liverpool humblingby Paul Vegas10 months agoSend to a friendShare the loveNewcastle United midfielder Mo Diame says the away fans deserved better after their 4-0 defeat at Liverpool.Newcastle have not won at Liverpool since 1994 in the top flight but even with their side four goals down the fans still backed the players.Diame was taken aback by their support, and told the Evening Chronicle: “It showed how amazing they are and it shows how loyal the fans are.“We know as players we are at a massive club but it is massive because of them.“They are showing this week-in, week-out.“We just want to thank them and apologise for the result.”